When a bike or car heads towards a squirrel, the squirrel first dodges to one side and then runs away in the other direction. Birds fly directly away from the oncoming vehicle, so stay in front of the vehicle for a few seconds. These behaviours are presumably evolutionary adaptations to avoid predators. For example, the squirrel’s dodge probably misleads a predator to alter course in the direction of the dodge. The larger predator then has more difficulty than a small agile squirrel in switching direction to the opposite side of the dodge.
In avoiding vehicles, these escape patterns are counterproductive. A predator tries to collide with the prey, but a vehicle tries to avoid collision. A squirrel’s dodge confuses the driver or cyclist, who then tries to pass the animal on the opposite side of the initial feint, which is exactly the direction the animal ends up running in. The best way to avoid collision may be to just keep going in a straight line and let the animal dodge out of the way. A constant direction and speed is easy to predict, which lets the animal avoid being in the same place at the same time as the vehicle. Keeping one’s course and speed also avoids accident-prone sharp turns and sudden stopping.
If a predator was smart and knew about the dodging behaviour, then it would go opposite the initial dodge. But then the squirrel would benefit from not switching direction. In response to the squirrel just running in one direction, the predator should run in the direction of the squirrel’s initial movement, etc. This game only has a mixed strategy equilibrium where the squirrel randomises its direction and whether it dodges or not, and the predator randomises its response to the squirrel’s initial movement direction. Dodging takes more energy than just running to one side, so the dodge must have a benefit that outweighs the energy cost, which means that the predator must be less successful when the squirrel dodges. Some factor must make it difficult for the predator to swerve opposite the squirrel’s initial direction. For example, if most prey keep running in one direction instead of feinting, then the predator may be on average more successful when following the initial movement of the prey. The cognitive cost of distinguishing squirrels from other prey must be too large to develop a different strategy for chasing squirrels.
The same game describes dribbling in soccer to avoid a defender. It would be interesting to look at data on what proportion of the time the attacker feints to one side and then moves to the other, as opposed to just trying to pass around the defender in the initial movement direction. It is more difficult for both players to switch than to keep moving in one direction, but presumably the player with the ball finds it relatively more complicated than the defender. In this case, to keep the other player indifferent, each player only has to switch direction less than half of the time, but the defender relatively less frequently. If the attacker feints and the defender does not switch direction, then the defender looks clumsy and the attacker a good dribbler. Reputation concerns of soccer players (who are after all entertainers) may make them switch direction more often than a pure winning motive would dictate.
Similarly, soccer players may use flashy moves like scissor kicks more often than is optimal for winning, because the flashiness makes the player popular with fans.
Avoiding an animal on the road
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